Playtime Season 2 Development Blog – Part 2

Last week, I walked you through the audio recording process for Playtime. The next step in production for Playtime Season 2 is story-boarding.

By the end of last week, I had finished recording and editing a complete audio cut of the entire season. Every character and every scene have been pieced together into a single audio file. It's like watching Playtime season 2 with your eyes closed 😉 The audio does not yet have any spacial effects, such as panning, reverbs, or echos, nor is there any music yet. All of that will come in the final editing phase.

For now, I take my audio cut of season 2 and break it down into 'scenes'. I then choose a scene and begin the story-boarding process. Basically, a story board is a series of rough sketches. What I am doing is planning out exactly how each scene will progress visually. What camera angle will be used at any given moment, when will the camera cut to another perspective, etc. When done by hand on paper, a story board can end up looking a bit like a comic book, where each picture represents a different moment in time. But.... I'm not doing my story boards by hand.

For my story boards, I'm using my paint program. to be precise, although any basic paint or photo program will do. Using a brush tool, I draw an extremely rough version of each camera angle for the scene. Keep in mind that the purpose of a story board is not to look good, but to organize your shots from moment to moment. Having said that, my sketches do look pretty funny:

Once I've got all the shots for a scene sketched out, I boot up Windows Movie Maker. I use this program for all my video editing. It's simple, and it works. Now, remember that audio file I finished last week? I take the audio and I load it into Movie Maker. Then I take all the sketches I just made and load them into Movie Maker as well. From there, I combine the recorded dialogue with the sketches to make a video story-board! This type of story board is often called an animatic. Picture an extremely low-budget motion comic, and you'll have the right idea.

I cut the various sketches together, over top of the dialogue, to create a rough video version of the scene. I use this process to work out which camera angles to use over the various lines of dialogue, how long each shot should last, etc. Creating an animatic like this is extremely helpful. While writing the script, I always picture a specific series of camera angles in my mind. But when I actually see and hear it in motion, I sometimes find problems. Things I don't like, or things I want more of. The animatic allows me to make all sorts of changes to the pacing of a scene before I've even begun filming. All of this goes towards making the filming process run more smoothly. Of course, when I actually do film the scenes, I will again find little things that need changing or moving around, but they will generally be minor enough that I won't need to go back and re-film a scene from scratch.

Let's take a look at the story-board animatic for the very first scene of Playtime Season 2. You'll notice that each character has a letter written on their body somewhere. Because my sketches are so rough, I 'label' each character just to be completely clear of who the camera is looking at in each shot.

*** Of course, this counts as a SPOILER, so best skip over this if you don't want any of the plot given away. ***

That's all for today! Next week, we'll take a look at the filming process for Playtime Season 2!



Playtime Season 2 Development Blog


Posted in Extras
2 comments on “Playtime Season 2 Development Blog – Part 2
  1. doombringer says:

    loving the info man
    keep up the good work

Leave a Reply

Your email address will not be published. Required fields are marked *


Subscribe to receive updates



Your support is greatly appreciated!

AdSense Link Box

  • RSS
  • Twitter
  • Facebook
  • YouTube